![]() ![]() ![]() $body "studio" "ps2_slave_collar_reference" Just to improve the quality.Īnyhow, you should learn unwrapping in Blender to get an idea of how models are uv'd + textured. I found that when I did 049's model, for example, that I made his body on a 1024x1024 texture, and his actual hood face with eyeballs on a seperate 512x512 texture. It's just not practical to compress say, 7 textures into one file a lot of the time. Add a new layer for each image and adjust each accordingly. Then gauge where all you want to add those Vortigaunt textures or whatever. Create 1 layer of the 173 texture (Or whatever model) for reference. Then you'll want to get 173's (Or whatever models) texture file/UV coordinate texture map as well. Either way, what you need to do is get all those seperate texture files together in a folder for organisation. Are you using Custom Models for you're mod in SCP:CB? Or to say, attaching a vortigaunt texture to SCP-173's current vanilla model? I don't know if you're taking the textures from Half-Life/BM:S/etc or trying to create you're own.Ģ.
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